- 1. General
- 2. Server Rules
- 3. Match Rules – General
- 4. Cup Rules
- 5. Ladder Rules
- 6. Division Rules
- 7. Cheating, bug usage & scripts
- 8. Changes and Exceptions
We are not new at the game, but we are new in our role to host a community platform for this beautiful game. This includes the rules as well. So if you see missing or incorrect rules, please don’t hesitate to contact us via contact formular and tell us how we can improve the game even better for everyone. Thank you!
1.1.1 Players who violate the following rules may be given a card. In serious cases the supervisors may consult with the CoD1Mania Crew and a decision to impose a temporary or permanent ban from all CoD1Mania competitions may be taken.
1.1.2 A clan can be given 3 types of card:
- Yellow card: This card is given out for small rule violations. When a yellow card is given in some cases a match result could be changed in favor of the opposing player. Other then that this card mostly is a warning. A second yellow card is to be considered as one red card.
- Red card: The match in which they received this card will be changed into a forfeit loss. In some cases this card is handed out together with one or more player bans. A second red card falls in the category ‘Two red cards’ below.
- Two red cards: A player that has been given two red cards will be kicked from the running competetion. In some cases a second red card is handed out together with player and/or an entire team ban(s) for 1 or more seasons/competetions.
1.1.3 Only 1 card can be given for each match. In case of several violations only the most severe card will be handed out. However, all extra punishments for each of the rule that was violated are still applied. When a player is given a red card all previous given yellow cards are removed.
1.1.4 Abusive behaviour towards a CoD1Mania Admin or Supervisor, Referee or opponent, at any time during the cup season, can be punished by the supervisor. Sanction: . If the abuse is severe a supervisor can also punish with a temporary or permanent removal from the running competetion of either the offending players or the entire team.
1.1.5 The Clanleader or Teamcaptain is responsible for his own members knowing and following the rules. A Clanleader or Teamcaptain breaking the rules may incur penalties against the whole team in case of other Cups.
1.1.6 If a player will be banned by Punkbuster within a match, the match will end and the compete team will get an default win. Please create a screenshot from this event with timestamp, so the staff member can look into this.
1.2.1 CoD1Mania reserves the right to broadcast every match. This can be done with online game broadcast tools for spectating purposes (e.g. Twitch, Youtube). The recording of such broadcasts can’t be refused by the players. In many cases CoD1Mania will allow or ask third parties to broadcast the matches. Spectators may never be charged.
1.2.2 Spectating during an official match is not allowed. Cod1Mania Referees or Cod1Mania Streamers are allowed to specate the match. Should spectators which are not allowed enter the server, the game should be paused and the disallowed spectators made to leave before the match continues.
1.3.1 Teams who quit the cup or who are removed from the cup for 2 noshows/forfeits are likely to be excluded from the next competition hosted by CoD1Mania.
1.3.2 Reconnecting during the match without any reason is not allowed. Sanction: Yellow card.
1.3.3 If a player drops because of a technical error the match must be paused at the end of the round. The maximum time you can pause is 5 minutes, which is enough time to reboot and reconnect or to find a new player.
1.4.1 Every Player has to enter his GUID on the CoD1 Mania Webpage before he can play any matches. GUID’s are unique identifiers used in games to recognize players.
1.4.2 The last change of a GUID can not be done later than 24 hours before a match. Players who did not register the correct GUID more than 24 hours before a match are not allowed to play. If they do, it’s match forfeit loss for their team.
1.4.3 A team can only use players during a match that are registered in the Players list minimum 24 hours before the start of the match. Using a player that is not registered in the Players list of a team will result in a forfeit loss.
1.4.4 A team can only use players who have not played in the same cup/division season for another team. Using a player who is not allowed to play (f.e they played for another team in the same cup/division season or a banned player) will result in a Red Card and match forfeit.
1.4.5 If a player is on the Allowed Players List of more than 1 team in the cup/division season, they are only eligible to play for 1 team of their choice.
1.4.6 Players always have to be easily identifiable to admins, opponents and spectators. Therefore, players must use easily identifiable nicks during the match which are the same as (or very closely resemble) those registered on their Allowed Players List. Sanctions: Yellow Card.
1.5 CoD1Mania Organisation
2. Server Rules
2.1.3 All matches must be played with pam mod. You can download the needed pam mod here.
2.1.4 All matches must be played in pam_mode cod1mania.
2.1.5 Following custom settings must be added/edited to executed server config:
set sv_fps “20”
set sv_maxclients “14”
set g_log “gamelog.log”
set g_logsync “1”
set logfile “1”
set g_gametype “sd”
set sv_maxPing “0”
set sv_pure “1”
set sv_maxRate “25000”
set sv_punkbuster “1”
2.1.4 Following custom settings must be added/edited to pbsv.cfg:
pb_sv_cvar “r_filmusetweaks” IN 0 0
pb_sv_cvar “cg_laserforceOn” IN 0 0
pb_sv_cvar “com_maxfps” IN 60 250
pb_sv_cvar “cl_maxpackets” IN 60 100
2.2.1 Punkbuster will restrict the settings of a playerconfig (config_mp.cfg) . So if you get a error message on one of our servers, you need to set the correct value. The error message will contain the bad value of the players config.
2.2.2 Every player needs to have the newest Punkbuster version. You can download the correct version here. (Punkbuster folder)
2.2.3 Players have a lot of mods in their Call of Duty folder. The player is responsible, that no mod will affect a match hosted by CoD1Mania.com.
2.2.4 If a player offends this rule, the player can be sanctioned by a card. If the affecting mod is similar to a cheat, the player will be immediately banned from the running competition.
3. Match Rules – General
3.1 Once a match has started, its result counts, unless both sides agree it shouldn’t. Ping, lag issues or incorrect server settings are no excuse for leaving – you should have checked a server before you started playing.
3.2 If one team walks away from a match, the score at a time when their last player quits can be considered to be the result of a match if a team that didn’t leave was leading. If the leaving team was winning but the losing team could have still won the match, CoD1Mania will change it to the advantage of a team that didn’t leave.
3.3 Once one team has entered a result and both teams do nothing for 24 hours, the score is accepted automatically.
3.4 Entering a fake score is not allowed, if we see any teams who are constantly violating this rule they will be appropriately punished.
3.5 Both the Panzerfaust and the FG42 weapon will be disabled for the duration of the match. All other weapons are available for use.
3.6 Each team is limited to one sniper only. The other team members may not pick up a sniper rifle. Should two players from the same team wield a sniper rifle in one and the same round in a Search and Destroy match, that round will given to the opponent.
3.6.1 We are aware that you sometimes accidentally pickup a sniper rifle. This will not be sanctioned unless the sniper rifle is wielded.
3.7 Every team can call one tactical timeout each match.
3.8 Each team is responsible to put the commands ‘/pb_plist’ and ‘/screenshot’ in console to make a screenshot of the GUIDs in a match.
4. Cup Rules
4.1 Match Schedule
4.1.1 Each team have a time window of 20 minutes to connect to the server, located on the suited schedule date and time.
4.1.2 The deadlines will be reached on dependence of the match (for example: difference between group games and playoffs). This can be decided by an project admin or supervisor.
4.1.3 Please create a proof, that you will be on server in the given time (shedule+time window) with a screenshot of the score board. The screenshot should be also include an timestamp from https://24timezones.com/time-zone/gmt+1. Please put your CoD in window mode and put it beside the browser window with the clock.
4.1.4 If both teams agreed to schedule a match and one team is not attending in the agreed time and date + time window, the compete team will get an default win. A team must be on server with at least 4 players from the player roster.
4.1.5 Please create a proof, that you will be on server in the given time (schedule+time window) with a screenshot of the scoreboard. The screenshot should be also include an timestamp from https://24timezones.com/time-zone/gmt+1. Please put your CoD in window mode and put it beside the browserwindow with the clock. Alternatively you can contact a Referee to check your case.
4.2 Match Procedure
4.2.1 All Matches have to played on the gametype Search & Destroy. The current maplist is:
mp_brecourt; mp_bocage; mp_burgundy; mp_carentan; mp_depot; german_town; mp_dawnville; mp_harbor; mp_hurtgen; mp_neuville; mp_pavlov; mp_powcamp; mp_railyard; mp_rocket; mp_stalingrad; mp_tigertown
4.2.2 A match starts with pistol bash for side. The winner of the bash round can choose the side.
4.5 After 13 Rounds you need to switch side. The first team that wins 14 Rounds wins the match. Rounds will be set at length of 2:15 minutes.
4.6 In case of a 13-13 draw both teams needs to play overtime until a team wins.
4.7 Substituting a player during the match is only allowed at side change or at map change (BO3 Final). Breaking this rule will result in a loss of round.
5. Ladder Rules
5.1 Match Procedure
5.1.1 The default team size is specific to the ladder you’re competiting in:
– in CoD S&D 2v2 Ladder there’s 2 players per team.
– in CoD S&D 3v3 Ladder there’s 3 players per team.
– in CoD S&D 5v5 Ladder there’s minimum 4 players per team.
5.1.2 A match is played over two maps, one picked by each team. If the same map is chosen by both teams, then the teams need to pistol bash. The looser needs to change his map choice.
5.1.3 The challenging team decides which map is played first. Teams can decide which side they take on their map.
5.1.4 The challenging team needs to write down their map choice in the challenge comment. Optional they can ask the opponent team for their map choice and write it also down in the comment. Make screenshots of the chat to have evidence in cases of conflict.
5.1.5 Each map has a roundlimit of 20. Both teams play 10 rounds as axis and 10 rounds as allies. Total rounds in a match is 2×20 = 40. Rounds will be set at length of 2:15 minutes.
5.1.6 The score is determined by adding all rounds won from each team over the whole match. You may not leave a match until one team has reached 21 rounds in total or unless teams have drawn at 20 rounds each.
5.1.7 Teams that have won may leave a server if they wish to.
5.1.8 Either team can enter the result of a match, unless the other has already done so. A match result can be:
– the real score of the match
– a forfeit win (21-0)
6. Division Rules
6.1 Season Procedure
6.1.1 A division consists of 10 teams. Divisions are separated in particular order (depending on the number of registered teams):
– First Division (Premier League)
– Second Division
– Third Division
6.1.2 The 9th and 10th placed team of a higher Division will be relegated to the lower Division in the next season.
6.1.3 The 1th and 2nd placed team of a lower Divsion will enter the higher Division in the next season.
6.1.4 The 8th placed team of a higher Division will play a relegation match against the 3rd placed team of the lower Division.
6.1.5 If a team is in the First Division there is nowhere to advance and teams at the lowest Division can not be relegated any lower.
6.1.6 Teams that quit after the start of the season or who are removed from the current season for 50% noshows/forfeits are forced to start in the lowest division in the next season.
6.1.7 Each season of a Division will last for 9 weeks. Each team has to play atleast one match each week.
6.1.8 Match weeks including the maps will be published before a season is starting.
6.1.9 The point system for matches is listed below:
– Win: 5 Points
– Draw: 2 Points
– Lose: 1 Point
– No-Show: 0 Points
6.2 Team and Player Rules
6.2.1 Each team has to register minimum 5 players with their GUIDs (1.4) before the start of the season to be allowed to participate.
6.2.2 Each team has a strict player roster. Adding players during the season or using players that are not registered in the roster is not allowed.
6.2.3 Each team is allowed to add players with their GUIDs (1.4) during the 5th and 6th week of the season.
6.2.4 Each player is allowed to play for 1 team only.
6.2.5 Not following the rules above (1.1-1.4) will lead to actions against the affected teams and players.
6.3 Match Schedule
6.3.1 Every match can be played from Monday to Monday, 23:59:59 PM (CEST) of the following week. If you can not find an agreement with the enemy team, the match will be automatically set for Saturday 20:30:00 PM (CEST).
6.3.2 Each team have a time window of 20 minutes to connect to the server, based on the agreed date and time.
6.3.3 If both teams agreed to schedule a match and one team is not attending in the agreed time and date + time window, the compete team will get an default win (14-0). A team must be on server with at least 4 players from the player roster.
6.3.4 Please create a proof, that you will be on server in the given time (schedule+time window) with a screenshot of the score board. The screenshot should be also include an timestamp from https://24timezones.com/time-zone/gmt+1. Please put your CoD in window mode and put it beside the browser window with the clock. Alternatively you can contact a Admin to check your case.
6.4 Match Procedure
6.4.1 All Matches have to played on the gametype Search & Destroy, maps are pre-selected for each week.
6.4.2 The default team size for a match is 5 players per team. Playing a match with a team size above or below 4 or 5 players is not allowed. If a player drops, the match can be played with 4 players to the end.
6.4.3 A match starts with pistol bash for side. The winner of the bash round can choose the side.
6.4.4 All matches have to played in MR13 (cod1mania_bo1).
6.4.5 After 13 Rounds you have to switch side. The first team that wins 14 Rounds wins the match. Rounds will be set at length of 2:15 minutes.
7. Cheating, bug usage & scripts
7.1 All programs or files, be they changed game files or new files, that change or edit the game or add to its functionality, or that interact with the game in any way, are strictly forbidden. The use of any forbidden program or file by any clan member during a cup match will lead to the exclusion of the clan from the Cup. The use of such program or file outside the cup may lead to the same sanction.
7.1.1 Programs that do not interact with the game in any way are allowed, even if they can be used and operated simultaneously with the game. Voice communication programs are examples of such programs.
7.2 Every player has to record first person demos. Clan’s has to comply and send atleast 2 demos afterwards if requested. Failure to do so can result in a default loss.
7.3 Clipping, leaning, up-down and dnl usage: all cases, when the attacker shoots down or damages the enemy invisibly/unseen, regardless of what exact movement the attacker used (clip, dnl, up-down) will result in the loss of the round of the team in which the player performed the invisible shot/damage. All other repeated movements are allowed, until the attacker is visible. As for proof the shot party’s demo is needed, where it is clearly stated that the attacker was invisible/unseen. The performer of the invisible/unseen shot will be punished with a yellow card. Repeated cases on the same match can be punished differently (e.g. when someone does it during a whole match, continuously), based on the actual amount of abuses.
7.4.1 Players are allowed to stack, in order to look and shoot over walls.
7.4.2 Players are allowed to boost to reach places that they can also reach on their own (even if this is through a different route). Boosting to areas that are not accessible by a player on their own is not allowed.
7.5 If there is any questionable situation about the script usage during the game then the admins can check the server logs and in that case if the proof is valid it can result a forfeit loss.
7.5.1 – Any ‘exec’ or ‘vstr’ bind (this does not include anything related to demos or demo players).
7.5.2 – Any ‘cmdcur’ bind.
7.5.3 – Any script including ‘lookdown’.
7.5.4 – Any bind including ‘rate’ cannot have a value outside 25000.
7.5.5 – Any bind including ‘com_maxfps’ cannot have a value below 40 or above 250.
7.5.6 – Any bind including ‘attack’ cannot be combined with any other command. (except the basic nade bind without any additional modification e.g. auto aiming and running together etc.) Banned nade script with auto aiming: https://streamable.com/ad0beg
7.5.7 – Any bind including ‘stand’ or ‘crouch’ cannot be combined with other command. (“chicken jump” is forbidden)
7.5.8 – Any bind including ‘left’ or ‘right’ cannot be combined with other commands.
7.5.9 – Any bind including forbidden cvarlist commands e.g. diffusesunsteps.
7.6 Abusing the bug to allow a player to carry more grenades than allowed is not allowed. Any round where a player uses the bug to carry more than 1 grenade (with the exception of actually carrying a stock rifle where players will receive 2 grenades) will be awarded to the opponent team. It is advisable to switch in strat time to avoid using this bug. Repeated use of the bug for more than 2 times will result in a forfeit loss.
7.6.1 Throwing a nade during the strat time is not allowed and can result in a round loss.
7.7 Because there are always things that are ‘on the edge’ we’ll mention a few common things here:
7.7.1 Jumping out of or under the map is strictly prohibited
7.7.2 Abusing clipping errors in the map to see through or past objects is not allowed.
7.7.3 Abusing non-standard r_picmip to remove details from textures to highlight players against the background is not allowed.
7.7.4 Abusing non-standard r_intensity settings to overbright the screen to highlight players against the background is not allowed.
7.7.5 Bomb planting inside objects so that the opposite side is unable to defuse the bomb is not allowed.
7.8 The following players are banned from all CoD1Mania Competitions:
Ronox (until April 17. 2021)
pix (until February 28. 2021)
nitro (until ?)
7.9 A team that is playing with an banned player in his lineup is going to lose the match immediately and may be exluded from the running competition.
8. Changes and Exceptions
8.1 These rules are subject to change at any time. All clans are expected to know all the rules; not knowing them is no valid excuse for not following them.
8.2 Any issue that affects a League/Cup Admins own clan may not be handled by that Admin. It must be handled by a other Cod1Mania Admin.